As an industry, Disney has been well placed to meet the needs of contemporary culture as it commands a respectable place in the leisure industry, fulfills consumer demands, provides services people desire, and employs legions of workers. In this course, we will explore Disney as an enterprise, employer, tourist location, progenitor of cultural myths and symbols, and centrality to the transnational cultural politics of race, gender, sexuality, ethnicity, class, nation, popular music, and visual culture. A series of key questions will unify our discussion of Disney, including: what does Disney produce, how it can be defined, whether it is fun, and if so, what is the nature of pleasure in contemporary culture, is it good business, and if so, what type of business is it and what makes it good, if Disney is just fantasy, and if so, how does it pertain to the manufacture of reality and fantasy in contemporary culture, if Disney is just for kids, and if so, what is the nature of childhood, what does watching Disney’s visual texts teach us, is watching a form of consumerism, if so, what are we consuming, is consuming a passive act, and if so, why do we spend money on a passive act, and what do we get in return, what kinds of myths Disney sells, do these myths need to be accountable to the broader culture and its histories, and what do these myths say about US and transnational cultures and histories?